Report Overview
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COVID-19 games industry update – Resilient and (mostly) on track

- PublisherEnders Analysis.
- Publish Date May 12, 2020
- Sector Media.
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Consumer demand for games and consoles has surged during lockdown. Sales are on track for the best year ever, while games production has been resilient, with studios and platforms adapting quickly to distancing and working from home
New consoles will still launch in 2020, but Sony and Microsoft will need to replace tradition with creativity and smarts for this launch cycle
Hollywood’s home entertainment offer is crucially missing games. It’s not too late for Disney to change course, and Warner Bros. to move quickly
Contents
Games demand spikes: peak sales and peak internet usage
Gaming’s impact on telecoms networks
Games Production: Most studios have adapted well to lockdowns, leading to long-term positive changes in work culture
Console launch update: an unexpected sales boom for this generation, concern about what’s next
Promotional channels unavailable
Hollywood miscues on games amplified by COVID-19: an update on our 2020 themes
List of charts/tables
Figure 1: Spend on digital games worldwide ($m)
Figure 2: Unmatched TV use via games consoles by age, 2020 (mins/person/day)
Figure 3: Anecdotal evidence of changes in data traffic
Figure 4: Global average fixed and mobile network download speeds (Mbps)
Figure 5: Network performance since the outbreak by country
Figure 6: US video game hardware YoY sales growth, March 2020
Figure 7: Disney’s The Mandalorian